Showing posts with label features. Show all posts
Showing posts with label features. Show all posts

Sunday, March 27, 2011

Best of College Basketball

Seth Davis mentions Caltech's historic win on CBS special: Best of College Basketball 2011

video

Wednesday, February 23, 2011

The Moment

If you haven't heard by now, Caltech did it and the entire Institute is proud.

For lots and lots of links, consult the Facebook Fan Page and GoCaltech.com.

Tuesday, January 25, 2011

Juarez is a Champion

Congratulations to Caltech's Teri Juarez, a standout student-athlete at Caltech, who was recently the cover person for Champion...check out the article here and view the publication here. Juarez is an important part - a champion - of the Caltech community as she represents two varsity teams, works in admissions, and has much academic and research experience.

Thursday, December 16, 2010

Coasts Converge: Caltech in the New York Times

The Beavers are presented in today's New York Times. The story by John Branch was posted online Wednesday where it ran on the home page for much of the evening. The national edition in print featured the first part of the story on A1 just below the fold. The article made the top 20 most e-mailed during its first 24 hours. Here is the original story as it was when first released on December 15.




Monday, October 18, 2010

History Making at Midnight

The 2010-11 college basketball season began with a bang at Caltech as the university hosted its first Midnight Madness in history. As the clock struck 12:01 am this past Friday, more than 550 undergraduates and 100-plus other fans were there to take part in the festivities.

Prior to the varsity teams being introduced, SCIAC high jump champ Alex Lapides nailed the half court shot and won a basketball signed by the five Nobel Laureates on campus (in addition to a year's supply of sundaes). The band roared, the Beaver danced, and the varsity players' adrenaline pumped.

The event was covered by Bill Plaschke of the Los Angeles Times and then appeared on ESPN's College Basketball Nation Blog.

Check out the highlight reel from the evening.

Monday, June 14, 2010

The Yang Way: Engineering a Jump Shot

by Yang Yang, Caltech class of 2009

Periodically, CxB3 presents posts by alumni and friends of Caltech Basketball. Mr. Yang graduated from Caltech in 2009 with a degree in Biology. While playing basketball for the Beavers, he also served as a contributing writer to The Tech, the campus newspaper.


"…basketball has become - at its best - the paramount synthesis in sport of intelligence, precision, courage, audacity, anticipation, artifice, teamwork, elegance, and grace."
- Carl Sagan, The Demon-Haunted World

Missing a shot during a basketball game is fairly common. With the exception of power forwards and centers who do their damage from within ten feet, most players shoot less than 50 percent from the field. Even great players struggle to make more shots than they miss. Michael Jordan only did that in six of the 15 seasons he played, finishing with a career average of 49.7 percent. To paraphrase Jeff Van Gundy, the NBA is a mostly miss league. If a circus knife thrower had that kind of accuracy… well, let's just say it wouldn't be a kid-friendly show. So why can circus performers fling knives 30 feet across the room to hit an apple above someone's head with high accuracy, but NBA players struggle to guide a basketball 30 feet across the court into a hoop?

Well, that's not a completely fair comparison. No circus knife thrower has to deal with a defender trying to intercept the knife or obstructing his vision. When dealing with pure shooting with no defense, basketball players are actually pretty amazing. Former Caltech guard Fred Newman holds the world record for 3-pointers made in a row with 209. Don't believe me? Check out the two-hour long video (cut version; uncut version, part 1). If that doesn't impress you, he also can make 88 free throws in a row while blindfolded. Still, whether it's Fred taking his 210th shot of that morning or Ray Allen taking a shot anytime during Game 3 of the 2010 NBA finals, players will miss.

Why?

Ask that question to an engineer, the answer will be mainly about suboptimal trajectories; ask a neuroscientist, it will be all about stability and precision of neural networks; and when you ask a psychologist, the reply will focus on mindset.

There are biological limits to accuracy - even when muscles are stimulated with the same voltage shock, there will be some variability in the output of force. When gauging distance, we will always make estimation errors.

To an engineer, shooting a basketball is just about solving equations. The mathematical laws which guide the trajectory of a basketball are well known. Lobbing an object into the air to hit a distant target has interested the military for millennia. Whether it's catapults, trebuchets, cannons or howitzers, armies for the past thousand years have used machines to bombard enemies from afar. It's a problem siege engineers have solved countless times in the past. In a simplified model, there are only two variables to consider - horizontal and vertical speed of the ball. Because we are constantly subject to the downward pull of gravity, we need an initial upward velocity to ensure the ball stays airborne. Once we know how long something can stay airborne from the initial vertical velocity, it's easy enough to calculate how fast its horizontal speed must be in order to reach the target. Introductory physics classes have tortured students with these problems for decades.

Unfortunately, accurately describing a basketball's motion requires much more detail than just the simple setup above. The collision of the ball with the rim will transfer some kinetic energy, depending on velocity and angle. This will affect the direction, speed and spin of the ball. With each collision, the spin of the ball will also influence all ball-to-surface contact, since it modulates the amount of friction between the two objects. In order to really describe real motion, we need a set of equations which considers all these factors and their simultaneous effects on each other. (A good mathematical summary can be found here). In fact, it is much easier to write a computer simulation which follow these rules and just run millions of iterations.

(to be continued)

Friday, April 30, 2010

Video Tour: Walking with a Beaver

Freshman Collin Murphy, a bioengineering major, talks about life, basketball, and opportunity as a Caltech student-athlete in "Walking with a Beaver"... a Go Beavers production filmed in March 2010.

video

Friday, April 23, 2010

The Yang Way: High Fives and More

by Yang Yang, Caltech class of 2009

Periodically, CxB3 presents posts by alumni and friends of Caltech Basketball. Mr. Yang graduated from Caltech in 2009 with a degree in Biology. While playing basketball for the Beavers, he also served as a contributing writer to The Tech, the campus newspaper.


Despite however much we worship the stars of the game, such as Kobe or Lebron, and laud their individual heroics, basketball is a team game. During game four of the NBA Finals last year, Phil Jackson used Bryant as a decoy on the last out-of-bounds play in regulation. Bryant dove towards the ball in order to draw the double team, caught it, then ping-ponged the ball right back to inbounder, Trevor Ariza, who had zipped down the sideline. Ariza then whipped a pass to Derek Fisher on the other side of the floor. As we all know, Fisher hit the wide open 3-pointer to send the game into overtime and the Lakers would go on to win the game and the championship.

Three Lakers. Three passes. Six seconds.

Two players voluntarily passed to teammates in a better position to score. In basketball, plays like that are fairly common, especially on winning teams. Each coach has his own word for it: teamwork, unity, ubuntu. Whatever one calls it, cooperation is key to winning basketball games. In a recent UC Berkeley manuscript, the authors found that the best NBA teams touch each other more. Why? According to the researchers, in other primates like chimps, adults spend up to 20 percent of their day grooming each other. The constant touching is a sign of mutual cooperation. In humans, touching (a handshake, a high five, a friendly punch) may build the same bonds. When I fist-bump a teammate as we're walking onto the court, it may send the message "Hey, bud, next time you're open in the corner, be ready for the kick-out and drain the three. Also, you have the ball and I'm open in the post, dump the ball down low." And it’s all communicated without speaking a single word.

Anecdotes from successful point guards do seem to support the hypothesis. Just look at two-time MVP Steve Nash. The Suns had an intern record how many times Nash high-fived teammates in a game. Take a guess before looking at this video:

The answer is 239. In this case, Nash does seem to build trust and cooperation through his numerous high-fives. Is there any wonder why the Suns went 60-15 with him (and were only 2-5 without) during his first MVP season?

A lot of blogs have featured the Berkeley study and just presented the conclusions at face value. "Touch each other more during games and you'll play better!" But is that really what was concluded in the study?

The paper mentions many ideas, but the main claim is that better bonding between teammates produces better team results. Touch is a proxy for bonding because it’s important in building trust and cooperative bonds. Right off the bat, I have to say that one concern I always had with social science papers is the lack of experimentation. It's not because social science people don't understand how to conduct experiments. Often, experiments are just impossible, and they require the ability to manipulate variables -- while holding all other possible interfering factors constant. In this case, no NBA team in their right mind (well, maybe the Clippers) would allow some experimenter to mess around with team chemistry even if the authors knew exactly how to strengthen or weaken team bonds. In other cases, its often unethical. For example, one can't take twins and coddle one while mistreating the other to see how nurture affects success – that is child abuse.

But, back to our original point: without experimentation, the best the authors can show in a paper is that two variables -- when observed in the real world -- are often found with each other and tightly correlated. The tighter the correlation, the more likely there is a real relationship between these two variables rather than just random chance. Even before all of that, they had to find a way to measure touching and team performance.

For touches, it was as simple as sitting someone down and having him note whenever two players of the same team touched. This included "fist bumps, high fives, chest bumps, leaping shoulder bumps, chest punches, head slaps, head grabs, low fives, high tens, full hugs, half hugs, and team huddles." Notice these touches come outside of normal basketball plays, so screens and fighting for rebounds don't count. As we all know, a good screen sets players free for open shots. In order to pick off the defender, a good screener usually rubs shoulders with his teammate, while bad screens don't result in any contact ("screening the air"). If screens are counted as touches, the conclusion might as well be winning teams set good screens, while losing teams set bad ones.

As for team performance, it might surprise people that the authors didn't use total number of wins for each team. Instead, they used some statistics not found in a normal box score: offensive and defensive rebounding efficiency, assist ratio, rebound ratio, win score and NBA efficiency. This may surprise some people since, in practical terms, winning more is more often associated with performing better in basketball, but these statistics seem to predict future performance more effectively than total wins. That is because a lot of basketball analysis is done with knowledge of probability theory in mind. To statisticians, two teams playing a game is nothing more than a coin flip. Good teams maximize their probability to win, like weighing a coin to come up heads 90 percent of the time instead of 50 percent. Why look at teams this way? As one knows, with a normal coin, once in a while, the toss will get nine out of ten heads in a row (much like a .500 team goes on a long winning streak). Does that mean the coin will start flipping heads more? Now that would be a neat trick.

Instead of looking at how many heads versus tails came up in the past, a more accurate way to predict future coin flips is to measure where the center of gravity is in the coin. Rebounding efficiency, assist ratio, win score and NBA efficiency are supposed to be a basketball team's equivalent of the coin's center of gravity. But is playing a basketball game really as random as flipping a coin? It's too deep of an argument for this blog post, but I will say these statistics predict more winners in playoff series than just picking the team with a better record.

Once they've determined how they were going to measure touches and team performance, it's on to the analysis where they used hierarchical regression and came up with significance β = .34, t(25) = 2.55, p < .05 for these correlations. In layman's speak, the authors compared number of touches to team performance to see if a team with more touches also had higher performance; if the two values weren't related, the dataset being examined could be generated randomly less than five percent of the time. (p-values are a really tricky and non-intuitive subject. For a better explanation, see this article from scienceblogs.com.)

However, even with the low p value, it’s still difficult to conclude that closer bonding leads to better performance. For one, number of touches measured may not be a good indicator of team bonding. One point the authors missed is that regardless of bonding, better teams produce more high-five worthy plays – that is how they win. More touches equals more good plays, so good teams -- regardless of how well they bond -- will have more opportunities for touches. I would love to see something more nuanced. I think better bonded teams will congratulate each other more for each good play. I would like to see measurements such as "high-fives per dunk" or "chest bumps per clutch defensive stop" and how they correlate with team performance.